![]() You can permanently increase your stats through training and become even stronger with various items and food found in the dungeon. Dead cells is way harder to beat than ETG tho. My favorite rogue-lite is Enter the Gungeon, one of the reasons is because its not easy to 'beat' the game. It’s not so easy that you can plow through the entire game straight away, but it’s not so hard that you can’t. To be fair, I might also just like it more because it’s an easier game. The adventurer is a playable character of the game 'Dungreed', a rookie adventurer who came to explore a mysterious dungeon that began swallowing people. When an adventurer is slain within the dungeon, his items are lost and he is sent back to town.ĭon't worry too much though. The longevity comes from are you willing to play the same game and beat the same bosses on harder difficulty. For me, Dungreed’s gameplay is more fun: it’s highly varied, extremely satisfying, and with how dashing can be both offensive or defensive, it can get very fast. Enter the dungeon to face the endless threats, rescue the people and rebuild the town! You must become an adventurer sent from the kingdom to solve this disaster. A thing to note, however - for damage sources that can hit multiple times (mostly beams of various kinds), if you evade the first hit, you can still be hit subsequently. | Submitted by Stryker82Ĭomplete the indicated task to unlock the achievement.Dungreed is a 2D side-scrolling action game with 2D Rogue-LITE elements.Ī quiet and peaceful town was destroyed by a mysterious dungeon and all the townspeople were sucked into the dungeon. This comes off as an interesting combination aside of normal defense/toughness stats, as it is possible to get your evasion up to 70.80% by the end of the game via food alone. Unfortunately, numeric values for resist stats aren't shown anywhere, so it is not clear whether this is worth pursuing as such.īoth Evade and Block stats offer a fixed chance to avoid damage completely. So, if target has a 15% chance to apply poison, and you have 10% poison resist, the odds of getting the debuff would be (15-10)/(100-10) = 5/90. Stun prevents target from moving or attacking for 1 second.Įlemental stats displayed on items and acquired via food add up as a % chance to apply the according debuff.Įlemental resistance cuts into probability check, which is "if random number between (target's resistance) and 100 is less than (chance to apply debuff), apply debuff". Poison causes 1 damage every second for 10 seconds.Įlectric causes target's armor to be ignored for 4 seconds. Recover 0.5 HP each time you attack with your weapon. 'Protection comes with the fragrance of the purplish flowers'. If damage is less than 1 after this, it's set to 1.īurn causes 4 damage every second for 3-4 seconds. Creates a wall of ice that propels ice shards when destroyed. Negative defense subtracts from damage reduction (but keep in mind that this is still after Toughness was added) As can be seen, defense grows gradually less efficient, which both means that it doesn't make sense to get your DEF too high, and also that you'd need to have -236 DEF to get hit for 2x damage.ĭamage reduction is subtracted from damage. Now, assuming that you don't want to pull up a calculator for this, what this means is:Ġ defense has no effect on damage reduction Since the game does not always clarify how exactly things work, may as well.ĭamage reduction is set to Toughness statĭefense is added/subtracted from reduction via (incomingDamage * log(defense / 10 + 1) / 3.2).
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