The main duo have some fun banter between them, but a lot of it felt pretty surface level. After all, only a few hits can down your guy, and when there aren’t any fodder enemies nearby to glory kill, you’re forced to play pretty safe, otherwise the fun will end.Īnd so far, it’s hard to say that I want to see the protagonists stay alive for their own sake. Getting a grasp on its patterns took some getting used to, but figuring out the puzzle felt as engaging as it does in a soulslike. By limiting your options, the game forces you to learn your openings and be patient with your hits. Its gimmick was that it could only be damaged by the gauntlet or critical shots. The giant bat monster boss that caps off the demo hints at a lot of potential for fun, exciting combat moments in the full release. Nonetheless, I know I’m interested in seeing far more than 30 minutes when Evil West gets closer to release. After seeing the same animations used for the same enemy type, the charm slowly starts to wear off. That push and pull of risk and reward worked for the Doom Slayer’s gameplay loop, and it feels as exciting here in Evil West - at least, it does the first few times. When you hit them with melee, your character will do a spectacular canned-animation finisher, spawning a healing item on the ground. Much like Doom Eternal, after an enemy takes enough hits, they go into a vulnerable state and glow yellow. ![]() You’re likely going to take some hits, and the only way to heal is with a regenerating health resource or to do a melee kill on a weakened enemy. Flying beasts fling fireballs while giant dudes swing axes, and that’s all happening while some swift-footed small fry swarm your space. ![]() The variety in your toolbox comes in handy when you have to react to anything at a moment’s notice. It feels crunchy and satisfying to destroy monsters this way, and when mixed with the fast-paced shooting, you’ll find yourself swimming with options in every combat scenario. A quick peek at the skill tree revealed a litany of melee attacks to unlock, so this system looks like it has the potential to be robust. When you get in close, you can smack enemies around with a three-hit combo or hold down the button to send someone soaring with an uppercut - then dunk them back into the ground. Your character is outfitted with this steampunk-looking right arm that roars with electricity. However, things in Evil West get electric when you bring in the gauntlet. This reticle appears on other creatures at different times as well, like the boss. If you shoot it, you do critical damage, often one-shotting the basic mobs. When gunslinging enemies prepare to shoot you from the hip, a reticle appears around their hand. As you might expect, headshots do critical damage, but Evil West takes cues from popular Western tropes, too.
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